Microsoft has confirmed that it has no plans to Deliver the Xbox Live SDK, which adds Xbox-centric Attributes like Accomplishments and gamerscore to the Nintendo Switch.
This was disclosed through a GDC 2019 keynote from the business that focussed on bringing the Xbox Live SDK to Android and iOS. Even though it will however, support select Nintendo Switch titles in receiving Xbox Live achievements similar to the way Minecraft has them on Nintendo’s hybrid console.
“Microsoft: no plans to get an Xbox Live SDK for Change at this time, but expect more games like Cuphead to come to Switch with Live enabled over there next year,” tweeted that an attendee in Microsoft’s event (through Nintendo Everything).
Last week, Microsoft announced what is being described as the Microsoft Game Stack, allowing developers to use all its tools and services for game development. These include Azure and PlayFab, which enable developers build cloud-connected games.
This will not be the first time Xbox Live would find itself in Android and iOS games nevertheless, certain attributes like achievements for instance, can be found in Microsoft-published names such as Minecraft and Wordament.
Though Microsoft cloud gaming boss Kareem Chodhry triumphed in a possible statement for the latter later on.
“Our purpose is to really combine the 2 billion players of the planet and we are big fans of our Xbox Live community, but we don’t have any particular statements as it relates to Switch today,” he stated in conversation with The Verge.
“If you’ve watched us to the past few years, we’ve taken a very comprehensive approach,” said Choudhry. “Phil [Spencer] has been very proactive on topics like crossplay, cross-progression, and uniting gamer networks, and we are willing to partner with the industry as much as possible.”